In Quests: Design, Theory, and History in Games and Narrative (2008), Jeff Howard examines quests in literary and gaming contexts, comparing and contrasting their application in each. Nick Montfort, an assistant professor at MIT, said this about it:
"Jeff Howard’s Quests is an incisive and highly accessible book that leads the reader on an exploration of literature, computer games, and a connection between them. Howard includes valuable tutorials and exercises which draw on literary works, including Sir Gawain and the Green Knight, while also dealing with the specifics of how to use tools to create computer RPG modules. The book offers useful discussion of the history of adventure games and detailed analysis of quest elements using concepts from narrative theory, poetics, game studies, and other fields. Quests equips students and scholars as they journey onward to read, play, and fashion games and narratives."
This book sounds like a great starting point to review the evolution of storytelling and its application in gaming. You can read a review, as well as a lot of discussion about Howard's ideas at http://books.slashdot.org/article.pl?sid=08/09/09/0527214&from=rss.
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